. . . Þ
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²±°² Þ
²± .Þ
²± ²² Þ
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²±°² Þ
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²±°Þ
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²
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²±°²
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²±°²²² . . . . . . . . . . . . . . . . . . . .
. ÜßßÜ / \. ² ••••••••••••• ² .
ß
²ÛÛÛ . ± •
@Selector
#cycle 1
#char 16
/i#restart
:up
#if blocked n #restart
#char 62
#play ++++d
/n
#char 16
#restart
:down
#if blocked s #restart
#char 62
#play ++++e
/s
#char 16
#restart
:selekt
#play 000
#put e boulder
#if any blue boulder #ab00t
#if any green boulder #credz
#if any cyan boulder #int
BUG!!
#change boulder invisible
#restart
:ab00t
#change boulder invisible
$
$°°°±±±²²²ÛÛÛÝnEGATiVEÞÛÛÛ²²²±±±°°°
$
How to play:
You are a funky little bomb dude,
similar to the ones off Mario 3. At the
beginning of every level you are brought
to life as someone lights your fuse. As
the fuse decreases in length, your torches
decrease too. When your torch count
reaches zero, you will explode, which is
bad. You have to complete a set number of
mazes before you end the game- on every
level, you must collect all the gems
scattered around before you can exit on
the red fake located on every level.
Unfortunately, your way is blocked by many
obstacles, such as radioactive tiles (²),
droids (ê), blinkers ({Î}) and so on...
Radioactive tiles- glowing blue tiles.
When stepped on they decrease your fuse
length, which can be lethal.
Droids- simple objects wot move in a set
pattern. If you come into contact with one
it'll kill you.
Pushers- simple pre-fab ZZT crap, they
move if not blocked in a particular
direction (rare).
Blinkers- simple pre-fab ZZT crap again,
these zap you if you are aligned with
them. Move quickly past them, though they
can't run over radioactive tiles or the
exit...
There are other obstacles in the game, but
you'll have to find them out yourself.
Be aware that some gems are situated on
top of radioactive tiles, though you won't
know until you pick them up!
...I *seriously* advise saving before each
level. It's very annoying sometimes. You
only get one hit before you die!
History:
Well, after Shock (incidentally, the
second `serious' game I've abandoned,
exactly a year after /\/emesis), I read
a review by FunkMeister (ZZTV) talking
about how <untitled> was too short. After
that, I came up with a neat idea that used
the same basic layout as <u> butt a
different method of gameplay. Instead of
strategy being the key (as it was in
<untitled> - you could spend as much time
on the levels as you wanted), speed is
important to nEGATiVE. If you want to
think of it as an <untitled> 2, that's
okay too. The programming for the tiles
may seem impossible at first glance, but
it's very, very easy (it involves
alignment, like the `park' in CWire.) The
way things are going, I may compile one
of those `designer levels' things for
both <untitled> and nEGATiVE. You see?
$
/i#restart
:credz
#change boulder invisible
$
$°±²ÛÝCredit where credit's due-ÞÛ²±°
Bloody everything by- Zenith
Assorted acknowledgements to:
Everyone who downloaded this the first
time it was `released' by Herc (beta
testing.)
Tolkien- you, sir, are a fucking genius.
Dexter- I SHALL CRUSH BOULDERXOD IN MY
HAND AHAHAHAHAFHJDRGHJHOSSMHJHJPFNGIJ@#$%^
All the lovely peeps on IRC (and anyone on
the boards who's cool (yes, there are some
cool peeps on the boards, Tseng.).)
An apology goes out to FreeZerBurn, seeing
as, since nEGATiVE was publicly betaed by
Herc, there was no point in sending it
to him to be betaed. See? Sowwy.
...that's all.
Moosick albums I listened to-
Americana- the Offspring
Sgt. Pepper's Lonely Hearts Club Band-
The Beatles
Follow the Leader- KoRn
Viva Wisconsin- Violent Femmes
Saturday Night Fever Soundtrack- various,
mostly Beegees
OK Computer- Radiohead
From the Muddy Banks of the Wishkah-
Dookie- Green Day Nirvana
Siamese Dream &
Pisces Iscariot- Smashing Pumpkins
$
/i#restart
:int
#change boulder invisible
$
$Blah blah Almighty Cow
$Blah blah Hercules
$Blah blah Koopo
$Blah blah Zenith
$Blah blah Hydra
$Blah blah Venom
$Blah blah BlueMagus
$Blah blah Tseng
$Blah blah HM
$Blah blah Agonizer
...you know the rest.
No, I am NOT writing out yet another long
game list. Ferget it.
$
/i#restart
About • ±
@ok comp00ta
#cycle 1
:rrrr
#take health 1 #nok
:nok
/i#give health 2
#rrrr
Û²Û◘Û◘Û . ° • Credits • ° . ÜßÛÛÛÛÛÛÛÜ .± • IF • ± . ÜÜÜ
ÛÛ
ß . ² ••••••••••••• ² ßß Üß ßÜ ß²² .
Þ²±
±²Ý
²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²² ±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±±± ²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²²
@up
#cycle 1
#end
:touch
#selector:up
#end
@sel
#cycle 1
#end
:touch
#selector:selekt
#end
@down
#cycle 1
#end
:touch
#selector:down
#end
#cycle 1
for the benefit of mr kite
there will be a show tonight
on trampoline
the hendersons will all be there
late of pablo fanques fair
what a scene