@googoogaagaa
#cycle 15
#play tcdeff#ed#c#xxxcdeff#ed#c#xxx
/i
#play tcdeff#ed#c#xxxcdeff#ed#c#xxx
/i/i
#play icqc#icqc#icqc#icqc#icfec#c#cqc#icq
/i/i
#play qc#icqc#icc#c#dgfegcqc#icqc#icqc#ic
/i/i
#cycle 30
#play ic#ccdefccc#c#ccc#c#ccd#d#ccd#d#
/i
#play iccddccddccc#c#ccc#c#ggg#g#ggg#g#gg
/i
#play iffggffggeeggeeggd#d#ggd#d#ddd#d#dd
/i
#play id#d#ddg#g#ddg#g#g#g#ddg#g#ddg#g#cc
/i
#play ig#g#ccd#d#ggd#d#g#g#d#d#ggd#d#g#g#
/i
#play iddffddg#g#ddffddggccd#d#cc-ff+cc-gg
/i/i
#play icc-ccddeefff#f#gga#a#bb
/i/i
#play cc-ccddeefff#f#gga#a#bb
/i/i
#play cc-ccddeefff#f#gga#a#bbxxxx
/i
#play +cdeff#edc#xxxcdeff#edc#xxx
/i
#play +cdeff#edc#xxxcdeff#edc#xxx
/i
#play wc
@Schtuff
#cycle 1
#end
:appear
#put s cyan door
#put s fake
/s
@Flash1
#cycle 1
#end
:appear
#if blocked e #opt2:flash
/i/i
#appear
@Indicator
#cycle 1
#end
:appear
#char 16
#end
:down
#if blocked s #end
#play --d
?s
#end
:up
#if blocked n #end
#play --d
?n
#end
@About dis Quap!
#cycle 1
#end
:check
#if blocked w #explain
#end
:explain
#play ++gc
$
$°±²Û CONTROLS
You're already controlling the menu,
doofus. So...
$°±²Û ChickenWire? The hell?!
Yes. ChickenWire is a pretty unique sketch
game, like Triple Weird and Rangest (MZX)
were. There hasn't been anything similar
since '97 and I think that the world is
ready for another game like this. I've
rereleased it twice (this being the second
time now).
Enjoy this heaving, pulsating mass of crap
or Bun-Bun will come for you... (A thought
I shall not entertain further)
-Zenith
$
@Opt1
#cycle 1
#end
:appear
#char 67
#end
:flash
#put s red object
/i
#put s white object
/i
#end
@Opt
#cycle 1
#end
:appear
#char 111
#end
@Opt
#cycle 1
#end
:appear
#char 110
#end
@Opt
#cycle 1
#end
:appear
#char 116
#end
@Opt
#cycle 1
#end
:appear
#char 114
#end
@Opt
#cycle 1
#end
:appear
#char 111
#end
@Opt
#cycle 1
#end
:appear
#char 108
#end
@Opt
#cycle 1
#end
:appear
#char 115
#end
@ControlN
#cycle 1
#end
:appear
#put s player
#char 219
#end
:touch
#indicator:up
#end
@Flash2
#cycle 1
#end
:appear
#if blocked e #opt1:flash
/i/i
#appear
@ChickenWire Credits
#Cycle 1
#end
:check
#if blocked w #credits
#end
:credits
#play ++gc
$
$°±²ÛÝCHICKENWIRE v1.5 CREDITSÞÛ²±°
$Almost everything, durnit - Zenith
$Moo-sick by - Viovis Acropolis
$Prez of LameGame - Ringworm
I wish to sincerely thank the following:
$
$
$
$
$
You dig? Good. I HATE YOU ALL
$
@Opt2
#cycle 1
#end
:appear
#char 67
#end
:flash
#put n red object
/i
#put n white object
/i
#end
:flash2
#put s red object
/i
#put s white object
/i
#end
@Opt
#cycle 1
#end
:appear
#char 114
#end
@Opt
#cycle 1
#end
:appear
#char 101
#end
@Opt
#cycle 1
#end
:appear
#char 100
#end
@Opt
#cycle 1
#end
:appear
#char 105
#end
@Opt
#cycle 1
#end
:appear
#char 116
#end
@Opt
#cycle 1
#end
:appear
#char 115
#end
@Druduh
#cycle 1
#end
:light
/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i
#others:da
#light
@ControlE
#end
:appear
#char 219
#end
:touch
#all:check
@Flash3
#cycle 1
#end
:appear
#if blocked e #opt2:flash2
/i/i
#appear
@LameGame
#cycle 1
#end
:check
#if blocked w #cat
#end
:cat
#play ++gc
$
$LameGame
Ringworm: Hello, Mr. President!!
$Tut's Tomb SE/Scrambledash Dungeons/
$4 Seasons Renewal/LoaP 1 & 2/Tut's Tomb
$Legends
Rasconza: hiiii
$hoooo
Oddjob: Dude from that JAMWES BNOD FLIM
$LoaP 1 & 2
gerbil: Weird little bugger
$Scooter
Viovis: REALLY weird little bugger
$Hey Drake! The College Years
Jojoisjo: HE MAIKS GODO MSSC
$River City/Possessed/Gems & Pipes
StarDreamer: Programmer with TEH C DRIVE
CRASH PWOERS ELIEET
$That demo thing I don't remember the name
$of (sorry)
Zenith: COOL DUDE
$psyche/The Kave:SE/sp@ng@s/ChickenWire
$v1.5
Cal: Master Beta (god, that joke is so
tired now)
$Office Boy Demo
http://lamegame.hypermart.net
$
@Opt3
#cycle 1
#end
:appear
#char 76
#end
:flash
#put s red object
/i
#put s white object
/i
#end
@Opt
#cycle 1
#end
:appear
#char 97
#end
@Opt3
#cycle 1
#end
:appear
#char 109
#end
@Opt3
#cycle 1
#end
:appear
#char 101
#end
@Opt3
#cycle 1
#end
:appear
#char 71
#end
@Opt3
#cycle 1
#end
:appear
#char 97
#end
@Opt3
#cycle 1
#end
:appear
#char 109
#end
@Opt3
#cycle 1
#end
:appear
#char 101
#end
@Druduh
#cycle 1
#end
:light
?rnd
#light
:da
#if blocked e #no1
#if blocked w #no2
#no3
:no1
#change green invisible white solid
/i
#change white solid normal
/i
#change white normal water
/i
#change white water green invisible
#light
:no2
#change purple invisible white solid
/i
#change white solid normal
/i
#change white normal water
/i
#change white water purple invisible
#light
:no3
#change white invisible white solid
/i
#change white solid normal
/i
#change white normal water
/i
#change white water invisible
#light
@ControlS
#cycle 1
#end
:appear
#char 219
#end
:touch
#indicator:down
#end
@Sir
#cycle 1
#if not blocked s #goforit
/i
#restart
:goforit
/i/s
#char 67
@Sir
#cycle 1
#if not blocked s #goforit
/i
#restart
:goforit
/i/s
#char 104
@Sir
#cycle 1
#if not blocked s #goforit
/i
#restart
:goforit
/i/s
#char 105
@Sir
#cycle 1
#if not blocked s #goforit
/i
#restart
:goforit
/i/s
#char 99
@Sir
#cycle 1
#if not blocked s #goforit
/i
#restart
:goforit
/i/s
#char 107
@Sir
#cycle 1
#if not blocked s #goforit
/i
#restart
:goforit
/i/s
#char 101
@Sir
#cycle 1
#if not blocked s #goforit
/i
#restart
:goforit
/i/s
#char 110
@Sir
#cycle 1
#if not blocked s #goforit
/i
#restart
:goforit
/i/s
#char 87
@Sir
#cycle 1
#if not blocked s #goforit
/i
#restart
:goforit
/i/s
#char 105
@Sir
#cycle 1
#if not blocked s #goforit
/i
#restart
:goforit
/i/s
#char 114
@Sir
#cycle 1
#if not blocked s #goforit
/i
#restart
:goforit
/i/s
#char 101
@Sir
#cycle 1
#if not blocked s #goforit
/i
#restart
:goforit
/i/s
#char 58
@Sir
#cycle 1
#if not blocked s #goforit
/i
#restart
:goforit
/i/s
#char 65
@Sir
#cycle 1
#if not blocked s #goforit
/i
#restart
:goforit
/i/s
#char 90
@Sir
#cycle 1
#if not blocked s #goforit
/i
#restart
:goforit
/i/s
#char 90
@Sir
#cycle 1
#if not blocked s #goforit
/i
#restart
:goforit
/i/s
#char 84
@Sir
#cycle 1
#if not blocked s #goforit
/i
#restart
:goforit
/i/s
#char 71
@Sir
#cycle 1
#if not blocked s #goforit
/i
#restart
:goforit
/i/s
#char 97
@Sir
#cycle 1
#if not blocked s #goforit
/i
#restart
:goforit
/i/s
#char 109
@Sir
#cycle 1
#if not blocked s #goforit
/i
#restart
:goforit
/i/s
#char 101
@Sir
#cycle 1
#if not blocked s #goforit
/i
#restart
:goforit
/i/s
#char 98
@Sir
#cycle 1
#if not blocked s #goforit
/i
#restart
:goforit
/i/s
#char 121
@Sir
#cycle 1
#if not blocked s #goforit
/i
#restart
:goforit
/i/s
#char 90
@Sir
#cycle 1
#if not blocked s #goforit
/i
#restart
:goforit
/i/s
#char 101
@Sir
#cycle 1
#if not blocked s #goforit
/i
#restart
:goforit
/i/s
#char 110
@Sir
#cycle 1
#if not blocked s #goforit
/i
#restart
:goforit
/i/s
#char 105
@Sir
#cycle 1
#if not blocked s #goforit
/i
#restart
:goforit
/i/s
#char 116
@Sir
#cycle 1
#if not blocked s #goforit
/i
#restart
:goforit
/i/s
#char 104
#cycle 1
#if blocked s /i#put s white object
/i
#restart
@Shot
#cycle 18
/i/i/i
#cycle 1
#char 16
/i
:toodles
#put e empty
#if blocked e #thud
#put w white solid
#change white normal empty
/e
#put e empty
#if blocked e #thud
#put w white normal
#change white breakable empty
/e
#put e empty
#if blocked e #thud
#put w white breakable
#change white water empty
/e
#put e empty
#if blocked e #thud
#put w white water
#change white solid empty
/e
#toodles
:thud
#char 32
#change white water empty
#put w white water
/i
#char 176
#change white solid empty
#put w white solid
/i
#char 219
#change white normal empty
#put w white normal
/i
#char 178
#change white breakable empty
#put w white breakable
/i
#char 177
#change white water empty
#put w white water
/i
#char 176
#put w empty
/i
#jim:come
#die
ê ê
ê ♣ ê ê
♣ ê ê ♣ ã éé ã ê ã éé ã ♣ ã * * ã ê ã * * ã ♣ ♣ * * ê
* * ♣ ♣ *øÎ*
@Star
#cycle 1
#end
:twinkle
/i
#char 250
/i
#char 249
#twinkle
ê *øÎ* ê ♣ ♣ Î ê Î ê
@Jim
#cycle 2
#end
:come
/i/i/i/i/i/i/i/i/i
/i/i/i/i/i/i/i/i/i
#cycle 1
#star:twinkle
#change purple invisible white line
#change line line
#change boulder forest
#change forest normal
/i
#change sliderns forest
#change normal breakable
#change forest normal
/i
#change sliderew forest
#change breakable water
#change normal breakable
#change forest normal
/i/i/i/i/i/i/i/i/i/i
#change gem torch
#change torch solid
/i
#change ammo torch
#change torch normal
/i
#change blinkwall torch
#change torch breakable
/i
#change bullet torch
#change torch water
/i
#change energizer green solid
#change ricochet green normal
#change door green breakable
/i
#change head forest
#change forest invisible
#change key forest
#change forest water
#change tiger forest
#change forest breakable
/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i
#cycle 1
/i/i/i/i/i
#char 2
/i
/e/e/e/e/e/e/e/e/e/e/e/e
#put e fake
/e
#put e fake
/e
#put w normal
/e
#put w solid
/e/e/e/e/e/e/e/e/e/e/e/e/e/e/i/i/i/i/i/i
#cycle 3
JIM: Uh.......hi. I'm Jim Doily, the
/i/i/i/i/i/i
JIM: (Ex)-star of /\/emesis. That wanker
/i/i/i/i/i/i
JIM: Zenith threw me out of my game, cut
/i/i/i/i/i/i
JIM: my salary and gave me this dumb job
/i/i/i/i/i/i
JIM: introducing this shitty rehash of CW.
/i/i/i/i/i/i
JIM: I'm gonna kill him. But that's not
/i/i/i/i/i/i
JIM: the point. I'm basically here to tell
/i/i/i/i/i/i
JIM: to press `P'. But, really, I urge you
/i/i/i/i/i/i
JIM: not to. This game is just a cheap
/i/i/i/i/i/i
JIM: rip-off of Rangest and Triple Weird.
/i/i/i/i/i/i
JIM: And it still sucks!
/i/i
#zenith:enough
#end
:cont
ZENITH: Right, that's quite enough!
/i/i/i/i/i/i
ZENITH: If you don't QUIET DOWN now, I
/i/i/i/i/i/i
ZENITH: shall throw boiling water on the
/i/i/i/i/i/i
ZENITH: ants!
/i/i/i/i/i/i
JIM: But...you DEMOTED me! I was once the
/i/i/i/i/i/i
JIM: star of a game with real potential!
/i/i/i/i/i/i
JIM: Now I'm just a lowly object imitating
/i/i/i/i/i/i
JIM: that star! 'Snot fair!
/i/i/i/i/i/i/i
ZENITH: Don't mention snot! It is green!
#zenith:augh
/i/i/i/i/i/i
ZENITH: Green is evil!!!!!!
/i/i/i/i/i/i
JIM: Uh...but you're green.
/i/i/i/i/i/i/i
ZENITH: No I'm not.
/i/i/i/i/i/i
ZENITH: I'm sky blue pink with yellow
/i/i/i/i/i/i
ZENITH: spots! Tralalalala!!!
/i/i/i/i/i/i/i
JIM: You're green, admit it.
/i/i/i/i/i/i/i/i
ZENITH: No!! No.......
#zenith:melting
/i/i/i/i/i/i/i/i/i/i
ZENITH: I'm melting...melting! Oh, what a
/i/i/i/i/i/i
ZENITH: world, what a world. . .
#end
:cont2
/i/i/i/i/i/i
JIM: That was strange. Well, I said I was
/i/i/i/i/i/i
JIM: gonna kill him...heh.
/i/i/i/i/i/i
JIM: Anyway, I'm bored now. I think I'll
/i/i/i/i/i/i
JIM: start the absurdly flash title menu.
#cycle 2
/i/i/i/i/i/i
#all:appear
#cycle 1
#change blue invisible ammo
#change ammo solid
/i
#change green invisible ammo
#change ammo normal
/i
#change red invisible ammo
#change ammo breakable
/i
#change white invisible ammo
#change ammo water
#cycle 3
/i/i/i/i/i/i
JIM: Better. Anyway, did you know that
/i/i/i/i/i/i
JIM: this is just the old title screen of
/i/i/i/i/i/i
JIM: /\/emesis, but with some bits changed
/i/i/i/i/i/i
JIM: to look better? Of course you did,
/i/i/i/i/i/i
JIM: chances are you played the previous
/i/i/i/i/i/i
JIM: versions of this. Gawd, what a lazy
/i/i/i/i/i/i
JIM: #mofo that Zenith is, he doesn't
/i/i/i/i/i/i
JIM: even redo the title screen on a
/i/i/i/i/i/i
JIM: special edition of his own game
/i/i/i/i/i/i
JIM: properly! Anyway, I bet
/i/i/i/i/i/i
JIM: you'll just ignore everything I
/i/i/i/i/i/i
JIM: just said and play this "game".
/i/i/i/i/i/i
JIM: No skin off my nose. I don't have
/i/i/i/i/i/i
JIM: one. I'm a leetle smiley face!
/i/i/i/i/i/i
JIM: Well, I'll just start up the
/i/i/i/i/i/i
JIM: lightning, and then leave.
/i/i/i/i/i
#change lion green invisible
#change ruffian purple invisible
#change bear white invisible
#druduh:light
/i/i/i/i/i/i/i/i/i
JIM: Buh-bye.
/i/i/i/i/i
#cycle 1
:goo
:goo
:goo
:goo
:goo
:goo
:goo
:goo
:goo
:goo
/i#char 32
/i#char 2
#zap goo
#goo
:goo
/i#die
@Zenith
#cycle 1
#end
:enough
/i/i/i/i#char 1
/w/w/w/w/w/w/w/w/w/w/w/w/w/w
#jim:cont
#end
:augh
/n/s/n/s/n/s/n/s/n/s/n/s/n/s
#end
:melting
#cycle 9
/i/i#char 178
/i/i#char 177
/i/i#char 176
/i/i#char 32
#jim:cont2
#die
ê