@dude
#cycle 1
#end
:go
#char 82
@dude
#cycle 1
#end
:go
#char 117
@dude
#cycle 1
#end
:go
#char 110
@dude
#cycle 1
#end
:go
#char 116
@dude
#cycle 1
#end
:go
#char 105
@dude
#cycle 1
#end
:go
#char 109
@dude
#cycle 1
#end
:go
#char 101
@dude
#cycle 1
#end
:go
#char 101
@dude
#cycle 1
#end
:go
#char 114
@dude
#cycle 1
#end
:go
#char 114
@dude
#cycle 1
#end
:go
#char 111
@dude
#cycle 1
#end
:go
#char 114
@dude
#cycle 1
#end
:go
#char 50
@dude
#cycle 1
#end
:go
#char 48
@dude
#cycle 1
#end
:go
#char 51
@dude
#cycle 1
#end
:go
#char 97
@dude
#cycle 1
#end
:go
#char 116
@dude
#cycle 1
#end
:go
#char 48
@dude
#cycle 1
#end
:go
#char 66
@dude
#cycle 1
#end
:go
#char 52
@dude
#cycle 1
#end
:go
#char 48
@dude
#cycle 1
#end
:go
#char 58
@dude
#cycle 1
#end
:go
#char 48
@dude
#cycle 1
#end
:go
#char 53
@dude
#cycle 1
#end
:go
#char 65
@dude
#cycle 1
#end
:go
#char 56
/i/i/i/i/i/i
Have you ever been playing ZZT, when,
/i/i/i/i/i/i
suddenly, you get a message like this?
#send dude:go
/i/i/i/i/i/i
Unfortunately, "runtime errors" sometimes
/i/i/i/i/i/i
happen in ZZT. This world will show you
/i/i/i/i/i/i
what to do about them.
/i/i/i/i/i/i
#change blue invisible forest
#change forest breakable
#change green invisible forest
#change forest invisible
#change cyan invisible energizer
#change energizer breakable
#change red invisible energizer
#change energizer solid
#char 1
/i
#send version:go
#die
@version
#cycle 1
#end
:go
#char 86
#end
@version
#cycle 1
#end
:go
#char 101
#end
@version
#cycle 1
#end
:go
#char 114
#end
@version
#cycle 1
#end
:go
#char 115
#end
@version
#cycle 1
#end
:go
#char 105
#end
@version
#cycle 1
#end
:go
#char 111
#end
@version
#cycle 1
#end
:go
#char 110
#end
@version
#cycle 1
#end
:go
#char 49
#end
@version
#cycle 1
#end
:go
#char 46
#end
@version
#cycle 1
#end
:go
#char 48
#end