January 00 Issue #2
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@Star
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°°°°°°° °±±±±±±±°
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°±²²²²²²²±°
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°°°²²°°°°°°²²°°°°
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:loop
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²²ÛÛÛÛÛÛÛÛÛÛÛ²² ²²²ÛÛÛÛÛÛÛ²²²
@Star
:loop
#char 009
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@Talking
/i/i/i
Theta14:So, where is the script for the
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second ThetaMag title screen, Omega?
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Omega:...it had a run-time error, I guess
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we will just have to wing it!
/i/i/i/i/i
Hilbilly147:(hic) oh, great! The Jug is
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empty, we can't find the script, AND we
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are literaly(sp?) in the middle of
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nowhere!
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Theta14:It's time for the Mag to start!
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Get the repeating message Omega! Hilbilly:
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keep control of the ship! I will sit
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around playing nothing because I came to
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close to the deadline to make muzak!
/i/i/i/i/i
Omega:Here it goes...
/i
:loop
In ThetaMag#2 you will find ads, preivews,
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an interview with Chronos30, an arcade
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game, some .zzm music thanx to hilbilly,
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a bit of art, reviews, and possibly a
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little bit more!
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#loop
@Fader
#cycle 1
:loop
#change yellow invisible red water
/i
#change red water red breakable
#change blue invisible red water
/i
#change red breakable red normal
#change red water red breakable
#change green invisible red water
/i
#change red normal red solid
#change red breakable red normal
#change red water red breakable
#change white invisible red water
/i/i
#change red water white invisible
#change red breakable red water
#change red normal red breakable
#change red solid red normal
/i
#change red water green invisible
#change red breakable red water
#change red normal red breakable
/i
#change red water blue invisible
#change red breakable red water
/i
#change red water yellow invisible
/i/i
#loop
@Star
:loop
#char 009
?s
#char 007
?s
#if blocked s #koop
#loop
:koop
#char 32
?n
#if blocked n #loop
#koop