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² ² ²² ²² ² ²² ÛÛ
² ² ² ² ² ²²² Û
@Blink
#CYCLE 3
:loop
#CHAR 176
/i
#CHAR 177
/i
#CHAR 178
/i
#CHAR 219
/i
#SEND loop
@Blink
#CYCLE 5
:loop
#CHAR 176
/i
#CHAR 177
/i
#CHAR 178
/i
#CHAR 219
/i
#SEND loop
@Blink
#CYCLE 5
:loop
#CHAR 176
/i
#CHAR 177
/i
#CHAR 178
/i
#CHAR 219
/i
#SEND loop
@Blink
#CYCLE 3
:loop
#CHAR 176
/i
#CHAR 177
/i
#CHAR 178
/i
#CHAR 219
/i
#SEND loop
Û
² ² ² ² ² ²² Û
@Blink
#CYCLE 4
:loop
#CHAR 176
/i
#CHAR 177
/i
#CHAR 178
/i
#CHAR 219
/i
#SEND loop
@Blink
#CYCLE 2
:loop
#CHAR 176
/i
#CHAR 177
/i
#CHAR 178
/i
#CHAR 219
/i
#SEND loop
@Blink
#CYCLE 4
:loop
#CHAR 176
/i
#CHAR 177
/i
#CHAR 178
/i
#CHAR 219
/i
#SEND loop
@Blink
#CYCLE 2
:loop
#CHAR 176
/i
#CHAR 177
/i
#CHAR 178
/i
#CHAR 219
/i
#SEND loop
Û
² ²²²²² ² ² ²²²²²
Disrupting the Continuum ±±±±±±±±±±±±±± ±±±±±±±±²²²²²²²²²²±±±±±±±± ±±±±±±²²²²²²²²²ÛÛÛÛÛÛÛ²Û²²±±±±²²±±±± ±±±±²²²²²²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛ²²²²²²±±±±±±°°°° ±±±²²²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ²²²²²ÛÛ²²²²²²²²±±±°°° ±±±²²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ²²²ÛÛÛÛÛÛÛÛÛÛ²²²²²±±°°° ±±²²ÛÛÛÛÛÛ²²²²²²²²²²ÛÛÛÛÛÛÛ²²²²ÛÛÛÛÛÛÛÛÛÛÛ²²²²±±°° °±²²ÛÛ²²²²²²²ÛÛÛÛÛÛ²²²²ÛÛÛÛÛÛÛ²²²²²ÛÛÛ²²²²²²²²²²±±±± °°±±²²²²²ÛÛÛÛÛÛÛÛÛÛÛÛÛ²²²ÛÛÛÛÛÛÛÛÛ²²²²²²²ÛÛÛÛÛÛÛÛÛ²²±± °°±±²²²Û
/i/i/i/i
#CHAR 66
#END
/i/i/i/i/i
#CHAR 121
#END
/i/i/i/i/i/i
#CHAR 32
#END
/i/i/i/i/i/i/i
#CHAR 67
#END
/i/i/i/i/i/i/i/i
#CHAR 114
#END
/i/i/i/i/i/i/i/i/i
#CHAR 97
#END
/i/i/i/i/i/i/i/i/i/i
#CHAR 105
#END
/i/i/i/i/i/i/i/i/i/i/i
#CHAR 103
#END
/i/i/i/i/i/i/i/i/i/i/i/i
#CHAR 32
#END
/i/i/i/i/i/i/i/i/i/i/i/i/i
#CHAR 66
#END
/i/i/i/i/i/i/i/i/i/i/i/i/i/i
#CHAR 111
#END
/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i
#CHAR 115
#END
/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i
#CHAR 116
#END
/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i
#CHAR 111
#END
/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i
#CHAR 110
#END
Û²²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ²²±± °°±±²²Û
/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i
#CHAR 97
#END
/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i
#CHAR 110
#END
/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i
/i/i
#CHAR 100
#END
/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i
/i/i
#CHAR 32
#END
/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i
/i/i/i
#CHAR 74
#END
/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i
/i/i/i/i
#CHAR 101
#END
/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i
/i/i/i/i/i
#CHAR 115
#END
/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i
/i/i/i/i/i/i
#CHAR 115
#END
/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i
/i/i/i/i/i/i/i
#CHAR 101
#END
/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i
/i/i/i/i/i/i/i/i
#CHAR 32
#END
/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i
/i/i/i/i/i/i/i/i/i
#CHAR 67
#END
/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i
/i/i/i/i/i/i/i/i/i/i
#CHAR 104
#END
/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i
/i/i/i/i/i/i/i/i/i/i/i
#CHAR 97
#END
/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i
/i/i/i/i/i/i/i/i/i/i/i/i
#CHAR 110
#END
/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i/i
/i/i/i/i/i/i/i/i/i/i/i/i/i
#CHAR 103
#END
Û²²²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ²²±±
@Fader
#CYCLE 22
/i/i
:l
#CYCLE 1
#change yellow invisible yellow water
/i
#change yellow water breakable
/i
#change yellow breakable fake
/i
#change yellow fake solid
/i/i/i/i/i/i/i/i/i/i/i
#change yellow solid fake
/i
#change yellow fake breakable
/i
#change yellow breakable water
/i
#change yellow water yellow invisible
/i/i/i/i/i/i/i/i/i/i/i
#change white invisible yellow water
/i
#change yellow water breakable
/i
#change yellow breakable fake
/i
#change yellow fake solid
/i/i/i/i/i/i/i/i/i/i/i
#change yellow solid fake
/i
#change yellow fake breakable
/i
#change yellow breakable water
/i
#change yellow water white invisible
/i/i/i/i/i/i/i/i/i/i/i/i
#change blue invisible yellow water
/i
#change yellow water breakable
/i
#change yellow breakable fake
/i
#change yellow fake solid
/i/i/i/i/i/i/i/i/i/i/i
#change yellow solid fake
/i
#change yellow fake breakable
/i
#change yellow breakable water
/i
#change yellow water blue invisible
/i/i
#change red invisible yellow water
/i
#change yellow water breakable
/i
#change yellow breakable fake
/i
#change yellow fake solid
/i/i/i/i/i/i/i/i/i/i/i
#change yellow solid fake
/i
#change yellow fake breakable
/i
#change yellow breakable water
/i
#change yellow water red invisible
/i/i/i/i/i/i/i/i/i/i/i
#change green invisible yellow water
/i
#change yellow water breakable
/i
#change yellow breakable fake
/i
#change yellow fake solid
/i/i/i/i/i/i/i/i/i/i/i
#change yellow solid fake
/i
#change yellow fake breakable
/i
#change yellow breakable water
/i
#change yellow water green invisible
/i/i
#change blue invisible yellow water
/i
#change yellow water breakable
/i
#change yellow breakable fake
/i
#change yellow fake solid
/i/i/i/i/i/i/i/i/i/i/i
#change yellow solid fake
/i
#change yellow fake breakable
/i
#change yellow breakable water
/i
#change yellow water blue invisible
/i/i/i/i/i/i/i/i/i/i/i
#change purple invisible cyan solid
/i
#change cyan solid fake
/i
#change cyan fake cyan breakable
/i
#change cyan breakable cyan water
/i
#change cyan water purple invisible
/i/i/i/i/i/i/i/i/i/i/i
#SEND l
#END
@Changer
/i/i
#CYCLE 1
:loop
#CHANGE blue normal red normal
/i
#CHANGE red normal cyan normal
/i
#CHANGE cyan normal purple normal
/i
#CHANGE purple normal yellow normal
/i
#CHANGE yellow normal white normal
/i
#CHANGE white normal blue normal
/i
#SEND loop
°°°±±²²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ²²²ÛÛÛÛÛÛÛÛÛÛÛ²²²²²²²²²ÛÛÛÛÛÛÛ²²±±±
@music
#END
:play
'#PLAY SEFEC-A+ECE-E+ECEDED-B
'#PLAY S-G#+D-B+D-E+D-B+DCDC-AF+C
'#PLAY S-B+C-BFDBAG#G#AB+C-AX+EFE
'#PLAY SC-A+ECE-E+ECEDED-BG#+D-B
'#PLAY SD-E+D-B+DCDC-AF+C-B+C-B
'#PLAY S-FDBAG#G#AB+C-A
#PLAY I-AA+CDEDC-BGGB+CEDC-BAA+CDEDCDEFEF
/i/i/i/i
#PLAY IEDC-BAA+CDEDC-BGGB+CEDC-BAA+CDEDCD
/i/i/i/i
#PLAY IEFEFEDC-BSAA+CDEDC-BGGB+CEDC-BAA+C
/i/i/i/i
#PLAY SDEDCDEFEFEDC-BAA+CDEDC-BGGB+CEDC-B
/i/i/i/i
#PLAY S-AA+CDEDCDEFEFEDC-BTAA+CDEDC-BGGB+
/i
#PLAY TCEDC-BAA+CDEDCDEFEFEDC-BAA+CDEDC-B
/i
#PLAY T-GGB+CEDC-BAA+CDEDCDEFEFEDC-BQPAA+
/i
#PLAY QCDEDC-BGGB+CEDC-BAA+CDEDCDEFGFHE
#END
°°°±±²²²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛ²²²ÛÛÛÛÛÛÛÛÛÛÛÛÛ²²ÛÛÛÛÛ²²ÛÛÛÛÛÛ²²±±±
@About...
:main
$Time: Disrupting the Continuum
$Beta Release
By Craig Boston and Jesse Chang
Instructions by Craig Boston
Made possible by the ZZT club on Prodigy
(which no longer exists).
If this is your first time to play, READ
THE INSTRUCTIONS!
!inst;Instructions
!his;History
!cred;Credits
!hint;Hints
/i
#SEND music:play
#END
:inst
$Instructions
This game will be a little different from
other ZZT games you have played. Here's
some background on what's going on:
$Story
You are an ordinay person living a happy
life in the distant future. However,
this is about to change. After boarding
a ship going to Mars, you and your pocket
computer descover a devious plot. They
will be able to control the world if you
don't stop them!
$How to play
This part should be familiar. You use
the arrow keys to move and SHIFT-arrows
to shoot (if you have a gun). Here's
where is gets different. To pick up,
look at, or move an object, just run into
it. To talk to someone, run into them.
After the great economic crash of 2038
people started using something that car-
rried real value (gems) instead of cur-
rency that just represented it. Torches
have been changed to flshlights. Ammo
has been replaced by battery packs that
recharge your laser pistol (assuming you
find one).
$Opening Sequence
At the start of the game, it may seem
boring because it is mostly talk. This
is to get you aquainted with your surr-
oundings and there will be more action as
the game continues.
$Good Luck
You'll need it!
!main;Return to Main Menu
/i
#SEND music:play
#END
:his
$History
There's not much history to this game.
It was created as a membership applicat-
ion to the ZZT club (chapter two). It
was inspired by my strong intrest of time
travel. Later I sent a copy of the first
few scenes (a demo) to Jesse Chang and he
made some changes to it. Then we deci-
ded to have a joint venture and the rest
is history. Unfortunately, I lost con-
tact with Jesse and had to finish it my-
self. This is a beta release which may
contain some bugs and is not completely
finished.
!main;Return to Main Menu
/i
#SEND music:play
#END
:cred
$Credits
Programming by:
Craig Boston
Graphics by:
Jesse Chang
Music by:
Craig Boston
Sound Effects by:
Jesse Chang
Figuring out what those dumb ASCII char-
acters look like:
Jesse Chang
Craig Boston
Special Thanks to:
David and Patty Boston
Jerry Hsu
Tim Sweeny
ZZT Club (chapter two)
Prodigy... NOT!
!main;Return to Main Menu
/i
#SEND music:play
#END
:hint
$Hints
Here are some general hints:
Listen to (read) all of the dialouge.
Shoot at enemies, talk to friends.
You can tell someone is an enemy if
they break one of the laws of ZZT.
!what;What laws?
Save batteries and flashlights for when
you need them.
Try everything (We put some pretty out-
rageous soloutions in this game).
Save your game as soon as you figure a
board out (in case you die on the
next one).
It's a good idea to save your games
with different names each time in
case you find out that you made a
mistake several screens ago.
Save your game if the game tells you
to.
!main;Return to Main Menu.
/i
#SEND music:play
#END
:what
$What laws?
Here are some important Civilized Ob-
ject Code Regulations. It is against the
law to do any of the things listed here.
#326 - Having speech that touches the
red arrow at the end of the
line.
#467 - Hyphinating a word at a place
other than the end of a syl-
lable.
#492 - Unprovicated attack of an ob-
ject.
#519 - Speaking in an unfriendly manner
to an object.
#534 - Judging an object by how much
much wealth it possesses.
!main;Return to Main Menu.
/i
#SEND music:play
#END