@STAR1
#BIND STAR
@STAR1
#BIND STAR
@POINT1
#BIND POINT
@star
#CHAR 250
/I/I/I/I
#CHAR 249
/I
#RESTART
@POINT1
#BIND POINT
@STAR1
#BIND STAR
@SPECK1
#BIND SPECK
@POINT1
#BIND POINT
@POINT
/I
#CHAR 249
/I
#CHAR 250
/I/I/I
#RESTART
@SPECK1
#BIND SPECK
±ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
@POINT1
#BIND POINT
@STAR1
#BIND STAR
@STAR1
#BIND STAR
@POINT1
#BIND POINT
±±ÛÛÛÛ
@HA
ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
@SPECK1
#BIND SPECK
@SPECK
/I
#CHAR 249
/I/I
#CHAR 250
#RESTART
@STAR1
#BIND STAR
@POINT1
#BIND POINT
±±ÛÛ
@HA
ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
@STAR1
#BIND STAR
±±Û
@HA
ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ Û TOXIC TERMINATOR
@STAR1
#BIND STAR
±±Û
@HA
ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
@POINT1
#BIND POINT
Û ±±Û
@HA
ÛÛÛÛ²²
@HA
ÛÛÛÛÛ²²
@HA
ÛÛÛÛÛ
@SPECK
/I
#CHAR 249
/I/I
#CHAR 250
#RESTART
Û HINTS & SOLUTIONS
@SPECK
/I
#CHAR 249
/I/I
#CHAR 250
#RESTART
@STAR1
#BIND STAR
±±Û
@HA
ÛÛÛÛ²Û
@BROW
@HA
ÛÛÛ²Û
@BROW
@HA
ÛÛÛÛÛ Û ±±Û
@HA
ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
@STAR1
#BIND STAR
@SPECK
/I
#CHAR 249
/I/I
#CHAR 250
#RESTART
±±Û
@HA
ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
@STAR1
#BIND STAR
±±Û
@HA
ÛÛÛÛ²²²²²²²²²²
@HA
ÛÛÛÛÛ
@POINT1
#BIND POINT
±²ÛÛ²± ±²ÛÛ²± Û ±±Û
@HA
ÛÛÛÛÛÛ²²²²²²
@HA
ÛÛÛÛÛÛÛ ±²ÛÛ²± ±²ÛÛ²± Û ±±Û
@HA
ÛÛÛÛÛÛÛ²²²²
@HA
ÛÛÛÛÛÛÛÛ ±²ÛÛ²± ±²ÛÛ²± Û ±±Û
@HA
ÛÛÛÛÛÛÛÛÛ
@HA
ÛÛÛÛÛÛÛÛÛÛ ±²ÛÛÛÛÛÛÛÛÛÛÛ²± ±±Û
@HA
ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ ±²ÛÛ²±±±±±²ÛÛ²± ±±Û
@HA
ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ ±²ÛÛ²± ±²ÛÛ²± ±±ÛÛ
@HA
ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ ±²ÛÛ²±
@HINTSLEFT
#END
:TOUCH
#SEND HINTS:TOUCH
#END
@HINTS & SOLUTIONS
#END
:TOUCH
$»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
$¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼
$HINTS . . . AND SOLUTIONS, TOO
$»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»
$¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼¼
Toxic Terminator features on-line hints
to keep you on the right path. Enough
is left out to keep things interesting.
This module is separated from the main
game so you will use it less often. It
has some suggestions on how to proceed.
And for the really stumped, there are
some solutions.
$±² ²±
$±²Û²±
$±² ²±
In this adventure, you guide the hero,
Smiley Guy, as he rescues his girl friend
and saves Earth from an evil machine,
called the Toxic Terminator.
Before he can find them, Smiley must
find five power crystals and solve other
puzzles.
$±² ²±
$±²Û²±
$±² ²±
:MAIN
The game breaks down into three major
parts. If you need help, choose the
room you want from the list below:
!PART1;Part 1 Þ Above Ground
$ Þ
!PART2;Part 2 Þ Under Ground
$ Þ
!PART3;Part 3 Þ Above Earth
#END
:RETURN
#SEND MAIN
:PART1
$ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
$ABOVE GROUND
$ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
!PLACE;Smiley's Place
!INTRO;Introduction
!APPLE;Apple Tree Lane
!PARK;Sunny Dale Park
!HEAD;Bio-mechanical Head
!GROUNDS;Lab Grounds
!FLAKEY;Flakey's
!LAB;Inside the Lab
!RETURN;Return to Main Menu
#END
:PART2
$ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
$UNDER GROUND
$ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
!UNDER;Underground Cavern
!TRANS;Transporter Room
!TUNNELS;Tunnel Maze
!MUTATO;Mr. Mutato Head
!LIBRARY;Library
!ELEVATOR;Elevator
!INSIDE;Inside the Head
!CONTROLS;Switch Controls
!BRIDGE;Bridge
!FOG;The Fog
!RETURN;Return to Main Menu
#END
:PART3
$ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß
$ABOVE EARTH
$ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ
!LIVING;Living Engine Room
!PORT;Observation Port
!PASSAGE;Passageways
!DECK;Pilot Deck
!DEATH;Death Ray
!TOXIC;Toxic Terminator/Slime
!ESCAPE;Escape and Beyond
!RETURN;Return to Main Menu
#END
' P A R T 1
:PLACE
Read the H. It gives you all the help
you need. You will come back here later.
!PLACE1;Can't move the dirt.
#SEND PART1
:PLACE1
Look for something to help you.
!PLACE2;Still can't get underground.
#SEND PART1
:PLACE2
Find shovel. Dig dirt.
#SEND PART1
:INTRO
Read the messages. The H gives you all
the help you need here.
#SEND PART1
:APPLE
Use your ammo.
!APPLE1;Still too many.
#SEND PART1
:APPLE1
If you find the right position under
the first trees, the apples will line
up in your sights.
#SEND PART1
:PARK
Check out the people and objects.
!PARK1;Flicker.
!PARK2;Flowers block path.
#SEND PART1
:PARK1
Find the hidden path through the grass.
#SEND PART1
:PARK2
Talk to Bog again. He can help you.
#SEND PART1
:HEAD
Talk to Bog for explanation.
!HEAD1;Force field blocks path.
!HEAD2;How stop attack?
#SEND PART1
:HEAD1
It can be turned off from inside the
head.
#SEND PART1
:HEAD2
Part of the solution is in the giant head.
You must find another way inside.
#SEND PART1
:GROUNDS
Examine the grounds.
!GROUNDS1;Door is locked.
#SEND PART1
:GROUNDS1
Talk to Bog.
#SEND PART1
:FLAKEY
Read the built in help.
#SEND PART1
:LAB
Enjoy the shadows. Get the shovel.
Did you find the hidden room?
#SEND PART1
' P A R T 2
:UNDER
You are under the ground.
!UNDER1;Eyes out of reach.
#SEND PART2
#END
:UNDER1
Look for loose rock.
!UNDER2;Found then lost 100 bonus points.
#SEND PART2
:UNDER2
The points are for "persistence."
Keep trying.
#SEND PART2
:TRANS
The H explains the three steps you must
complete to access the transporter.
!CRYSTALS;Location of the power crystals.
!CODE;How to solve the access code.
!SWITCH;Where is the power switch.
#SEND PART2
:CRYSTALS
There are five hidden crystals, each a
different color.
!BLUE;Blue crystal
!GREEN;Green crystal
!RED;Red crystal
!GOLD;Gold crystal
!SILVER;Silver crystal
#SEND PART2
:BLUE
At the introduction.
#SEND PART2
:GREEN
The flicker in Sunny Dale Park.
#SEND PART2
:RED
The right eye in the underground cavern.
#SEND PART2
:GOLD
In the library.
#SEND PART2
:SILVER
In the switch controls room.
#SEND PART2
:CODE
To learn the code you must decipher the
cryptic writing. Find the book in the
library.
!BOOK;Understanding the book.
#SEND PART2
:BOOK
From the book, fill in the letters you
know in the cryptic writing. You should
be able to guess the missing letters which
spell the words for numbers.
!ANSWER;The answer
#SEND PART2
:ANSWER
Select numbers and press the enter button.
The number is . . .
Not yet. Try a guess. Then come back.
Ask again if you're really stumped.
#ZAP ANSWER
#SEND PART2
:ANSWER
1459
#END
:SWITCH
One of the switches in the switch
controls room.
#SEND PART2
:TUNNELS
Each tunnel scene has different creatures.
Go in and out to learn where each exit
goes.
!TUNNEL1;Flying arrows.
!TUNNEL2;Flies and worms.
!TUNNEL3;Robo-bats.
!TUNNEL4;The path.
#SEND PART2
:TUNNEL1
Go with the flow. If needed, shoot
the yellow arrows twice. Shooting the red
will alter their paths.
#SEND PART2
:TUNNEL2
Shoot once to remove a fly or worm.
#SEND PART2
:TUNNEL3
Shoot bats twice to remove. Better yet,
let them shoot each other.
#SEND PART2
:TUNNEL4
Going East from the transporter room,
go South, East, and East to exit the
maze.
#SEND PART2
:MUTATO
When dealing with this creature, remember
he is part living and part machine.
!MUTATO1;How stop Mr. Mutato Head
!MUTATO2;Can't get torch.
#SEND PART2
:MUTATO1
Shooting doesn't work. Look for another
solution.
!MUTATO1A;Another solution.
#SEND PART2
:MUTATO1A
Turn off the machine switch.
#SEND PART2
:MUTATO2
Access from another area.
#SEND PART2
:LIBRARY
Read the books.
!LIBRARY1;Can't find missing photo.
!LIBRARY2;Don't understand symbols.
!LIBRARY3;Can't read invisible ink.
#SEND PART2
:LIBRARY1
More later.
#SEND PART2
:LIBRARY2
Find where you have seen them before.
#SEND PART2
:LIBRARY3
Get a torch.
!LIBRARY3A;Something missing.
#SEND PART2
:LIBRARY3A
Fire it up.
!LIBRARY3B;How?
#SEND PART2
:LIBRARY3B
Put torch in flame.
#SEND PART2
:ELEVATOR
Read help first.
!ELEVATOR1;The elevator stops working.
#SEND PART2
:ELEVATOR1
After pushing the button, don't touch
anything.
#SEND PART2
:INSIDE
The H has a tip for handling the rays.
!INSIDE1;Still getting zapped.
#SEND PART2
:INSIDE1
The pulse has a pause between colors or
two colors then a pause. Wait for the
second color. Move into the ray before
the pause.
#SEND PART2
:CONTROLS
Save game before checking out the
buttons.
#SEND PART2
:BRIDGE
Talk to the creature. You may need him.
#SEND PART2
:FOG
You may be able to find your way without
extra help. If you need help, give
Bouncer what he wants.
!FOG1;Can't find photo.
#SEND PART2
:FOG1
Find two clues in the fog.
!FOG2;Clue 1
!FOG3;Clue 2
#SEND PART2
:FOG2
At the first bugs, go East 2, South 5.
#SEND PART2
:FOG3
At the first bugs, go West 8, South 2,
East 5.
#SEND PART2
' P A R T 3
:LIVING
Use ammo on gas. Avoid letting the gas
surround you.
#SEND PART3
:PORT
Get key. Take in the view.
#SEND PART3
:PASSAGE
The moving teeth do not hurt when you run
into them.
!PASSAGE1;How to get past them.
#SEND PART3
:PASSAGE1
Try different methods.
Go above and below. Move to open space.
Bounce through them.
!PASSAGE2;Other methods.
#SEND PART3
:PASSAGE2
Push on them. Shoot them to disrupt the
pattern.
#SEND PART3
:DECK
Find the pattern of passages to get to
the torch and the store.
!DECK1;Path to the torch.
!DECK2;Path to the store.
#SEND PART3
:DECK1
Go east from red passage (in lower right
hand corner of screen). Run into wall.
Bump open a path to the purple passage
(third from left on bottom row).
Enter it to jump to the across the room.
#SEND PART3
:DECK2
Take cyan passage (just south of the
entrance passage) to next cyan passage.
Go north to white passage.
#SEND PART3
:DEATH
Get stocked up on ammo before advancing
past the shield.
!DEATH1;How to get past the ice shield.
!DEATH2;How handle the guns.
!DEATH3;How to get key.
#SEND PART3
:DEATH1
Find something that works on ice.
!DEATH1A;What?
#SEND PART3
:DEATH1A
Use torch to melt the ice.
#SEND PART3
:DEATH2
Shoot a gun twice to put it temporarily
out of commission.
#SEND PART3
:DEATH3
Use ammo to break walls of skull.
#SEND PART3
:TOXIC
Take passage for final showdown inside
the Terminator.
!TOXIC1;How to handle the slime.
!TOXIC2;Can't pick up key.
#SEND PART3
:TOXIC1
Have plenty of ammo. Avoid getting
trapped between slime and bolts.
#SEND PART3
:TOXIC2
Get all three red power crystals first.
#SEND PART3
:ESCAPE
!ESCAPE1;Can't beat slime to bonus points.
!ESCAPE2;Came home. Where's Pristine?
!ESCAPE3;Can't find the Warped Zone.
#SEND PART3
:ESCAPE1
Try changing game speed to slower. Change
back to normal afterwards, or else,
everything slows down.
#SEND PART3
:ESCAPE2
Follow Pristine to your right.
#SEND PART3
:ESCAPE3
After opening the wall in the Pilot Deck,
arrow down at each step along the bottom
of the screen. One space will drop into
the Warped Zone.
#SEND PART3
@HINTSRIGHT
#END
:TOUCH
#SEND HINTS:TOUCH
#END
±²ÛÛ²± ±±ÛÛÛÛ
@HA
ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ ±² ²± ±² ²± ±±±ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ ±±±±±±±±±±±±±±±±±±±±±± Û
ÛÛ A companion module to Copyright (c) 1992 "Toxic Terminator" by Al Payne