ÛÛÛÛÛÛ ÛÛÛÛÛÛ ÛÛÛÛÛÛ ÛÛÛÛÛÛ ÛÛÛÛÛÛ ÛÛ ÛÛ ÛÛ ÛÛ ÛÛÛÛÛ ±±±±ÛÛ ±±±±ÛÛ ±±±ÛÛ± ±ÛÛ±±± ±ÛÛ±±ÛÛ±ÛÛ ±ÛÛ±ÛÛÛ±ÛÛ±ÛÛ±±ÛÛ ÛÛÛÛÛ ÛÛÛÛÛÛ ÛÛÛ±ÛÛ Û±ÛÛÛÛÛÛ±ÛÛÛ±ÛÛ±ÛÛÛ±ÛÛ±ÛÛÛÛÛÛ±ÛÛÛ±ÛÛ ±±ÛÛ ±±±±ÛÛ ±±±Û±ÛÛ ±Û±±±±±ÛÛ±ÛÛÛ±ÛÛ±ÛÛÛ±ÛÛ±ÛÛ±ÛÛÛ±ÛÛÛ±ÛÛ ÛÛÛÛÛÛ ÛÛÛÛÛÛ±Û±ÛÛ ±ÛÛÛÛÛÛÛÛ±ÛÛÛÛÛÛ±ÛÛÛÛÛÛ±ÛÛ±±ÛÛ±ÛÛÛÛÛ ±±±±±± ±±±±±± ±Û±± ±±±±±±±±Û±±±±±±Û±±±±±±Û±±ÛÛ±±Û±±±±± ÛÛÛÛÛ ÛÛÛÛÛÛ ±ÛÛ ÛÛÛÛÛÛ±ÛÛÛÛÛÛ±ÛÛÛÛÛÛ±ÛÛ±±ÛÛ±ÛÛÛÛÛ ±±±± ±±±±±± ±± ±±±±±± ±±±±±± ±±±±±± ±± ±± ±±±±± A library of objects Software imitating built- Visionsin ZZT (C) sounds! 1993 Public Domain ÛÛÛÛÛÛ ÛÛÛÛÛÛ ÛÛÛÛÛÛ ÛÛÛÛÛÛ ÛÛÛÛÛÛ ÛÛÛÛÛÛ ÛÛÛÛÛÛ ÛÛ ±ÛÛ±±± ±ÛÛ±±± ±ÛÛ±±± ±ÛÛ±±± ±ÛÛ±±± ±±±ÛÛ± ±ÛÛ±±± ±ÛÛ Û±ÛÛÛÛ Û±ÛÛÛÛ Û±ÛÛÛÛ Û±ÛÛÛÛ Û±ÛÛÛÛ ÛÛÛ±ÛÛ Û±ÛÛÛÛÛÛÛ±ÛÛ ±Û±ÛÛ± ±Û±ÛÛ± ±Û±ÛÛ± ±Û±ÛÛ± ±Û±ÛÛ± ±±±Û±ÛÛ±Û±±±±±ÛÛÛ±± ±Û±ÛÛÛÛÛÛ±ÛÛ ±Û±ÛÛ ±Û±ÛÛÛÛÛÛ±ÛÛÛÛÛÛ±Û±ÛÛ±ÛÛÛÛÛÛÛÛÛÛÛÛ ±Û±±±±±±Û±± ±Û±± ±Û±±±±±±Û±±±±±± ±Û±± ±±±±±±±±±±±±
#play scdexxxxxcdexxxxxcdexexfxexedc#edx
#play s-b+cdgdgdc-b+cdgdgagdgdc-b+cdfedc
#play sxxcxtccs.c
@fade
#cycle 1
:loop
#change cyan invisible water
/i
#change red invisible water
#change cyan water breakable
/i
#change purple invisible water
#change red water breakable
#change cyan breakable normal
/i
#change yellow invisible water
#change purple water breakable
#change red breakable normal
#change cyan normal solid
/i
#change white invisible water
#change yellow water breakable
#change purple breakable normal
#change red normal solid
#change cyan solid normal
/i
#change blue invisible water
#change white water breakable
#change yellow breakable normal
#change purple normal solid
#change red solid normal
#change cyan normal breakable
/i
#change green invisible water
#change blue water breakable
#change white breakable normal
#change yellow normal solid
#change purple solid normal
#change red normal breakable
#change cyan breakable water
/i
#change green water breakable
#change blue breakable normal
#change white normal solid
#change yellow solid normal
#change purple normal breakable
#change red breakable water
#change cyan water invisible
/i
#change green breakable normal
#change blue normal solid
#change white solid normal
#change yellow normal breakable
#change purple breakable water
#change red water invisible
/i
#change green normal solid
#change blue solid normal
#change white normal breakable
#change yellow breakable water
#change purple water invisible
/i
#change green solid normal
#change blue normal breakable
#change white breakable water
#change yellow water invisible
/i
#change green normal breakable
#change blue breakable water
#change white water invisible
/i
#change green breakable water
#change blue water invisible
/i
#change green water invisible
/i/i/i
#loop